SBE Player(BRONTES)
2012年11月06日
▲BRONTES is a most basic TACHYON's player.
An instruction manual for player(BRONTES-CYCLOPS)
Touch a BRONTES to open dialog and push a button.
It requires avatar name,SEQUENC(sequence-schedule) ,motion files and execution permission.
Procedure of setting that.
1. How to set avatar name.
Push "Select AV".
And select an avatar name which is near you.
2. How to set SEQUENC.
Push "ListnToBake".
And push "BAKE" button on sequence editor.
3. How to set CONTENTS(animation motion files).
Push "Content" and "Get content".
A note.
When you use only internal motions,that is unnecessary.
4. To get execution permission.
Push "Animation" and "Get perm".
5. How to reset all.
Push "Setup".
And push "ResetScrips".
Procedure of action.
For an avatar.
Push "Animation" and "Solo Action!".
After 5sec he(she) will start acting.
For avatars.
Push "Animation","Stand by" and "Action!".
After 5sec they will start acting.
If you push Action button, a quick execution button will appear.
If it is used, the player-HUD(BRONTES) will start in 0.5 sec.
The profile picture of an avatar appears on that button.
However, the illustration of "EXECUTE" is used when there is no profile picture.
Notes.
How to check required CONTENTS(animation motion files).
Push "Content" and "Chk content".
When you push a "Rehearsal",label will change "●Rehearsal" or "○Rehearsal".
"●Rehearsal": Enabled
"○Rehearsal": Disabled
When it is enabled.
If BRONTES is on land.
When you start playing BRONTES will appear.
On the other hand if BRONTES is on HUD.
When you start playing BRONTES will put information on console.
When it is disabled.
If BRONTES is on land.
When you start playing BRONTES will disappear.
Rename the object name of the player-HUD(BRONTES) to the suitable name.
It will become easy that you manage it.
A change result will be reflected, if a dialog is opened after changing the player-HUD(BRONTES) name with an edit menu.
Example: xxx S01C01 ArgumentPatA
Title: XXX
Scene Number: 1
Cut Number: 1
Action type: Argument Pattern A
(Update: Rev5)
An instruction manual for player(BRONTES-CYCLOPS)
Touch a BRONTES to open dialog and push a button.
It requires avatar name,SEQUENC(sequence-schedule) ,motion files and execution permission.
Procedure of setting that.
1. How to set avatar name.
Push "Select AV".
And select an avatar name which is near you.
2. How to set SEQUENC.
Push "ListnToBake".
And push "BAKE" button on sequence editor.
3. How to set CONTENTS(animation motion files).
Push "Content" and "Get content".
A note.
When you use only internal motions,that is unnecessary.
4. To get execution permission.
Push "Animation" and "Get perm".
5. How to reset all.
Push "Setup".
And push "ResetScrips".
Procedure of action.
For an avatar.
Push "Animation" and "Solo Action!".
After 5sec he(she) will start acting.
For avatars.
Push "Animation","Stand by" and "Action!".
After 5sec they will start acting.
If you push Action button, a quick execution button will appear.
If it is used, the player-HUD(BRONTES) will start in 0.5 sec.
The profile picture of an avatar appears on that button.
However, the illustration of "EXECUTE" is used when there is no profile picture.
Notes.
How to check required CONTENTS(animation motion files).
Push "Content" and "Chk content".
When you push a "Rehearsal",label will change "●Rehearsal" or "○Rehearsal".
"●Rehearsal": Enabled
"○Rehearsal": Disabled
When it is enabled.
If BRONTES is on land.
When you start playing BRONTES will appear.
On the other hand if BRONTES is on HUD.
When you start playing BRONTES will put information on console.
When it is disabled.
If BRONTES is on land.
When you start playing BRONTES will disappear.
Rename the object name of the player-HUD(BRONTES) to the suitable name.
It will become easy that you manage it.
A change result will be reflected, if a dialog is opened after changing the player-HUD(BRONTES) name with an edit menu.

Title: XXX
Scene Number: 1
Cut Number: 1
Action type: Argument Pattern A
(Update: Rev5)
Posted by SLoverdrive at 05:00
│_TACHYON_:Instruction